Made by Marandici Mihai and Dragos Lupsa.

Death Floor is a FPS game with a theme that leans towards the horror survival genre.
This is a short demo, of a game that is currently on complete development pause, that has an enemy/monster, who is heavily inspired by the weeping angels from Doctor Who and the SCP-173, their main concept being based around "it moves only when you look away", and you have to escape his layer/trap called the 4th floor, or as the title suggests, the "death floor".

This game was originally developed for the "Brackeys Game Jam 2023.1" under the theme of "an end is a new beginning". To fit the theme, we made one of the game's base concepts revolve around paradoxes: your character, minding his own business, was riding an elevator, but later the elevator completely stops at the 4th floor, and now he has to escape. So whenever you seemingly escape the 4th floor, you just end up in the same place, the 4th floor, but also, with every new iteration of the paradox the playable area expands (new sections of the floor become unlocked). And to make things even more spicy, we added an opposing, hostile force, which is a monster that moves swiftly, but only when you look away.
Since the project that we had in mind was too ambitious, we never finished it in time for the game jam. But we continued working because we saw potential.

This demo is the last most playable iteration of the game, before we started revamping the game code, art and story for a full game release on itch.io and steam, this demo does not compare with the final product we had in mind and the new assets we had made. Currently, to rehearse, the development of the project is paused indefinitely.

So why paused indefinitely?
Well after working for months non-stop, we were starting to feel burned out, and because of that we had set a hard deadline for when we should take a break (not just a break, but a big one), and we eventually we reached that deadline, and even at that point we still had at least 1 month of work.

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